Oneiropolis
- Commissioned Environment Design
- Real-Time Scene
Scroll
Tools Used
- Maya
- Zbrush
- Substance Painter
- Marmoset Toolbag
- Digital Branding
- Creative Design
This project was developed in collaboration with Oneiropolis, as part of a broader narrative and visual development effort supporting one of their editorial works. The goal was to create a dreamlike, symbolic environment that reflects the imaginative tone and thematic depth found in the stories published by Oneiropolis—where literature, myth, and visual storytelling converge.

Responsibilities & Workflow
- Environment Modeling, UV mapping, Retopology, Texturing by Katerina Valma
- Collaborated closely with the Oneiropolis art direction team to ensure visual consistency across stylized assets
- Designed modular architecture and tiling materials to support scalability and efficient world-building
- Developed custom emissive and reflective materials to emphasize the ethereal quality of the environment
- Balanced stylized minimalism with strong visual focal points to guide movement and atmosphere
- Built in Marmoset Toolbag with real-time rendering considerations, the scene relies on soft lighting, atmospheric volumes, and refined color contrast to evoke emotion and immersion.